After posting Minecraft In-Game C# REPL I was curious on how it worked, so I quickly created a local clone of the https://github.com/SirCmpwn/PartyCraft repo and opened up the main Solution file in VisualStudio 2010.
PartiCraft has a couple Submodules, so the VisualStudio load process had a couple missing projects.
The problem is that after updating the two required submodules, the project references/paths where still wrong.
The fixes where easy (path changes and re-adding the references) which when done allowed the C# based Minecraft server to fire up ok.
But this meant that my local clone was out of sync with GitHub, and since I din't have push privileges into the main PartyCraft repo, I needed to push my changes into my own fork.
Here is how I create a new Fork and pushed my Commit to it:
Open https://github.com/SirCmpwn/PartyCraft and click on the Fork button
Chose my personal GitHub account as the place to put the Fork:
GitHub forked the PartyCraft repository:
When done, I copied the Git address ( firstname.lastname@example.org:DinisCruz/PartyCraft.git )
And executed git remote add fork email@example.com:DinisCruz/PartyCraft.git on a local git bash of the PartyCraft repo
Where I had commited
which I pushed into my Fork like this:
Here are the commit at GitHub
Here is the issue I submitted to the main repo of PartyCraft